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- On Thu, 7 Mar 1996, Magnus Kollberg wrote:
-
- > Can you not just save the screen at the time you press the menu key
- > and when fade it and place the menu on top on it? This could look very
- > cool and you could also switch resolution. You only have a static
- > snappshot as a background picture. You could when flush out the DSP code
- > and replace it with something else and have some cool spinning 3D objects
- > all over the place and some great music. BYW, I listen to Sebbes intro
- > tune he is working on and it's just as great as Dougs code. :-))))
- > This one will be a killer.
-
- How do you 'fade' a truecolour picture within less than tons of VBLs?
-
- > > There is more to play with (for me and anyone that want's to make a menu
- > > background "demo"), not having to consider the TC background.
- > I don't see the reason of having the game running in the background in the
- > first place.
-
- This wasn't the game as background, BUT a demo as background. Actually,
- the menusystem only uses four of the bitplanes, and leaves about 70-80%
- 030 time free for effects that can be placed in the other 4 bitplanes.
- so anyone can write a cool background effect to the menus.
- This is while using 030 only (for music as well).
-
- Greetings, Anders Eriksson - ae@kuai.se - Dead Hackers Society
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